- 3D Modeling: Creating 3D models of characters objects environments and organic elements using specialized software like 3ds Max / C4D / Blender etc. This involves polygonal modeling sculpting and texturing.
- Texturing and Shading: Applying realistic textures materials and shaders to 3D models to enhance their visual appeal and create a desired look and feel. This may involve creating UV maps painting textures and utilizing procedural texturing techniques.
- Lighting and Rendering: Setting up lighting rigs and environments to achieve desired moods atmospheres and visual effects. Rendering refers to the process of generating final images or animations from 3D scenes using software like Arnold / Substance painter / Unreal / VRay / RenderMan.
- Rigging and Animation: Rigging involves creating skeletal structures and controls for characters or objects enabling them to be animated realistically. Animation entails bringing 3D models to life through movement acting and performance.
- Particle Systems and Dynamics: Creating and simulating dynamic effects such as fire smoke water cloth hair or other physicsbased phenomena to add realism and visual interest to scenes.
- Compositing: Integrating 3D elements with liveaction footage or 2D visual elements using software like Adobe After Effects or Nuke. This involves layering color grading and applying visual effects to achieve a seamless final composition.
- Collaboration and Communication: Working closely with other team members such as art directors animators modelers and visual effects artists to understand project requirements provide input and ensure effective project execution. Clear communication and the ability to work well in a collaborative environment are crucial.
- Problem Solving and Troubleshooting: Identifying and resolving technical issues optimizing performance and finding creative solutions to challenges that may arise during the production process.
- Staying UptoDate: Keeping abreast of the latest trends tools and techniques in the field of 3D graphics and animation through continuous learning attending workshops or conferences and exploring new software or plugins that can enhance workflow efficiency and quality.
Please include your portfolio link in your CV.
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